![Sto Sto](/uploads/1/3/4/3/134355692/938743789.jpg)
- The build uses no tactical skills and relies on heavy Science and Temporal damage. Weapons are only used under normal firing modes (no buffs) and are there only for either additional procs or set.
- Specify your 'Bonus Accuracy' (in system space: Ship Info Attack) and your target's defense.Surplus accuracy provides bonus crit chance and severity. Bonus Accuracy.
Sto Dmg Or Crtd
![Sto Sto](/uploads/1/3/4/3/134355692/818548497.jpg)
- # This program compares the damage difference potentials of STO's weapon mods
- # (most notably, a comparison between DMG, CrtD, and Pen, which is done via averaging
- # possible team damage potentials). This is useful as an analsis on the subject.
- #This function plots a graph, which shows relative effectiveness of a TEAM of modded weapons using certian mod configurations;
- # this is done via an average of the entire team (in the case of mixed mods of Pen,
- #we assume that Pen is always active, and that only some weapons are being used
- # with that mod. The rest are either all dmg mods or all critD mods, and that is what
- # we want to compare (that is why I introduced the idea of pets, we assume there are pets/people/ships
- #that are basically copies of your stats, and that they are firing at the 'injured with Pen
- #
- # Example of test: plotCVDVPen2(50,300,300,100,10,60,0, 3)
- # Parameter explanation: plotCVDVPen2(critcal chance, catergory 1 buffs, category 2 buffs, r,i,b,d, # of ships firing [in the case of Pen mod])
- # Note: r, i, b,d refers to values used in calculating the resistance multiplier of an enemy;
- # r = resistance, i = injuries, b= bonus resistance, d = debuffs
- plotCVDVPen2 <-function(crit,category1, category2, r,i,b,d, pets){#type in the percent value (not decimals!)
- crit_sev<-seq.int(50,1000)# crit severity as a sequence
- cat2 <- category2 #category 2 buffs
- # pets = other weapons that are fired from your ship, pets, or other ships
- crit4 <-c(((cat1+1.1)/100)*1.06*(mult(r,i,b,d))*((x*((cat2/100)+(crit_sev/100)+.8))+((1-x)*(cat2/100)))/(2))
- dmgx4<-c((cat1/100)*1.193*(mult(r,i,b,d))*((x*((cat2/100)+(crit_sev/100)))+((1-x)*(cat2/100)))/(2))
- dmgx3Penx1 <-c(((((cat1+1.025)/100)*1.158*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.2))+((1-x)*(cat2/100)))/2)+(pets*((cat1)/100)*1.193*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)))+((1-x)*(cat2/100)))/2))/(pets+1))
- crit3Penx1 <-c(((((cat1+1.1)/100)*1.06*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.6))+((1-x)*(cat2/100)))/2)+(pets*((cat1+1.1)/100)*1.06*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.8))+((1-x)*(cat2/100)))/2))/(pets+1))
- dmgx3Penx1All <-c((((cat1+1.025)/100)*1.158*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.2))+((1-x)*(cat2/100)))/(2)))
- crit3Penx1All <-c((((cat1+1.1)/100)*1.06*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.6))+((1-x)*(cat2/100)))/(2)))
- #Graphics part; also Do not mind the y axis label; I'm just to lazy to relabel it;
- # But, the y-axis label should say 'total damage increase proportion' (or something like that)
- plot(crit_sev, crit4,type='l',col='red')
- lines(crit_sev, dmgx3Penx1,col='blue')
- lines(crit_sev,dmgx3Penx1All, col='black')
- legend('bottomright',c('Critx4','dmgx4','dmgx3Penx1','crit3Penx1', 'dmgx3Penx1All', 'crit3Penx1All'), lty=c(1,1,1,1,1,1),lwd=c(2.5,2.5,2.5,2.5,2.5,2.5),col=c('red','green','blue','purple', 'black', 'Grey'), cex=0.8)
- title('DMG_Vs_CrtD_vs_Pen: Best Mod?')
- #used in calculating the resistance multiplier of enemy/ opposing ships
- #used in calculating the resistance multiplier of enemy/ opposing ships
- z <-(75/(150+x))
- return((1/4)+(3*z*z))
- }
- #used in calculating the resistance multiplier of enemy/ opposing ships
- return((m(r)/m(i))*(100/(100+b)))
Sto Damage Types
Star Trek Online. All Discussions. (good base damage, fully automatic, at least 2 DoT procs, and all that's before your passives), the sniper rifle that ignores shields is alright on Elachi, or Borg, but that's about all it's good for. As a reference here's mine. STO Academy Forum. Universal serial bus controller driver for windows xp free download. Airdroid for mac free download. Gives you a 2nd omni-directional energy weapon for disruptors with the same normal proc of -10 damage resistance to enemies. Not only are disruptor damage types incredibly useful in both PVE and PVP, the wide variety of extra procs available makes them the most versatile damage type in my view. Pokemon sapphire gba download mac. Of course, unfortunately, outfitting Phasers and Photons gets expensive so an alt build while you're catching your DMG weapons and tactical consoles piecemeal is a good idea and Polarons will be a rash across your reputation level ups so invest in some very rare polaron tacticals and let that work for you.